//preload the images
var img1=new Image(329,361)
img1.src="graphics/photo-48.jpg"
//var img2=new Image(329,361)
//img2.src="graphics/photo-42.jpg"
//var img3=new Image(329,361)
//img3.src="graphics/photo-49.jpg"
var img2=new Image(329,361)
img2.src="graphics/photo-43.jpg"
var img3=new Image(329,361)
img3.src="graphics/photo-50.jpg"
var img4=new Image(329,361)
img4.src="graphics/photo-44.jpg"
var img5=new Image(329,361)
img5.src="graphics/photo-51.jpg"
var img6=new Image(329,361)
img6.src="graphics/photo-45.jpg"
var img7=new Image(329,361)
img7.src="graphics/photo-52.jpg"
var img8=new Image(329,361)
img8.src="graphics/photo-46.jpg"
var img9=new Image(329,361)
img9.src="graphics/photo-3.jpg"
var img10=new Image(329,361)
img10.src="graphics/photo-47.jpg"
var img11=new Image(329,361)
img11.src="graphics/photo-8.jpg"

var total=11		//how many images in the slide
var speed=5		//speed in seconds
var slideV=2	//start from which slide
var temp=1		

function showslide(){
   if (!document.images)
      return
   if (document.all)
      slide.filters.blendTrans.apply()
      document.images.slide.src=eval("img"+slideV+".src")
   if (document.all)
      slide.filters.blendTrans.play()
      temp=slideV
   if (slideV<total)
      slideV++
   else
      slideV=1
   if (document.all)
      setTimeout("showslide()",speed*1000+1000)
   else
      setTimeout("showslide()",speed*1000)
}

function restartslide(){
   setTimeout("showslide()",2000)
   return true
}

window.onerror=restartslide